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Function BroadCastEvents
Function BroadcastTableChange
Function CopyTexture
Function DamageStatics
Function DECLARE_DYNAMIC_MULTICAST_DELEGATE(FGKCancelBackswingDelegate)
Function DECLARE_DYNAMIC_MULTICAST_DELEGATE(FGKTargetingStartDelegate)
Function DECLARE_DYNAMIC_MULTICAST_DELEGATE(FGKAbilityRemovalDelegate)
Function DECLARE_DYNAMIC_MULTICAST_DELEGATE(FGKEventGate)
Function DECLARE_DYNAMIC_MULTICAST_DELEGATE_FiveParams
Function DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FGKMoveToDestinationDelegate, const FGameplayAbilityTargetDataHandle&, TargetData)
Function DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FGKOnGameplayEffectRemoved, FActiveGameplayEffectHandle, GameplayHandle)
Function DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FGKTargetingResultDelegate, bool, TargetCancelled)
Function DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FGKAbilityLevelUpDelegate, int, Level)
Function DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FGKWaitTargetDataDelegate, const FGameplayAbilityTargetDataHandle&, Data)
Function DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FSightingEventSignature, AActor *, Actor)
Function DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FSightedEventSignature, AActor *, Actor)
Function DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FGKNewFactionDelegate, FName, Name)
Function DECLARE_DYNAMIC_MULTICAST_DELEGATE_ThreeParams(FOnAttributeChanged, FGameplayAttribute, Attribute, float, NewValue, float, OldValue)
Function DECLARE_DYNAMIC_MULTICAST_DELEGATE_ThreeParams(FOnCooldownChanged, FGameplayTag, CooldownTag, float, TimeRemaining, float, Duration)
Function DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FGKPlayMontageAndWaitForEventDelegate, FGameplayTag, EventTag, FGameplayEventData, EventData)
Function DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FGKOnGameplayEffectStackChanged, FActiveGameplayEffectHandle, GameplayHandle, int, StackCount)
Function DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FOnAbilityRemoved, int, SlotID, UGKGameplayAbility *, Ability)
Function DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FOnAbilityAdded, int, SlotID, UGKGameplayAbility *, Ability)
Function DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FGKAbilityFailedDelegate, const UGameplayAbility *, Ability, const FGameplayTagContainer&, FailureReason)
Function DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FTargetValidityChanged, const FHitResult&, TraceHit, bool, IsValid)
Function DECLARE_LOG_CATEGORY_EXTERN(LogGKGA, Log, All)
Function DECLARE_LOG_CATEGORY_EXTERN(LogGKNav, Log, All)
Function DECLARE_LOG_CATEGORY_EXTERN(LogGKFoW, Log, All)
Function DECLARE_LOG_CATEGORY_EXTERN(LogGamekit, Log, All)
Function DECLARE_LOG_CATEGORY_EXTERN(LogGamekitEd, Log, All)
Function DEFINE_LOG_CATEGORY(LogGKNav)
Function DEFINE_LOG_CATEGORY(LogGamekit)
Function DEFINE_LOG_CATEGORY(LogGamekitEd)
Function Distance
Function gamekit::cli::main
Function gamekit::cli::parse_args
Function gamekit::commands::fetch_factories
Function gamekit::conf::load_conf
Function gamekit::conf::save_conf
Function gamekit::fbm::dot
Function gamekit::fbm::fract
Function gamekit::fbm::mix
Function gamekit::fbm::mult
Function gamekit::fbm::noise
Function gamekit::fbm::random
Function gamekit::fbm::sub
Function GAMEKIT_TEST(Abilities., UGKGameplayability, GetRelativePosition)
Function GAMEKIT_TEST(Blueprint., UGKUtilityLibrary, GetRelativePosition)
Function GAMEKIT_TEST(FogOfWar., AGKFogOfWarVolume, GetRelativePosition)
Function GenerateAbility_CPP
Function GenerateDisableNameMapping
Function GenerateFailureMapping
Function GenerateGameplayAbilitiesFromTable_CPP
Function GenerateGameplayAbilitiesFromTable_Python
Function GetDefaultParentAbility
Function GetDisableNames
Function GetFailureMapping
Function GetImpactPoint
Template Function GetRow
Function GetTextureFormat
Function GetTextureRHI
Function GetUniqueCoodownGameplayTag
Function GetX
Function GetY
Function GKTAGS
Function IMPLEMENT_GLOBAL_SHADER
Function InitNavigationControl
Template Function IsSet
Function IsTargetDataValid
Template Function Log_Display
Template Function Log_Error
Template Function Log_Fatal
Template Function Log_Log
Template Function Log_Verbose
Template Function Log_VeryVerbose
Template Function Log_Warning
Function MainComputeShader(uint3 GroupId :SV_GroupID, uint3 ThreadId :SV_DispatchThreadID, uint3 GroupThreadId:SV_GroupThreadID, uint GroupdIndex :SV_GroupIndex)
Function MainComputeShader(uint3 GroupId :SV_GroupID, uint3 ThreadId :SV_DispatchThreadID, uint3 GroupThreadId:SV_GroupThreadID, uint GroupdIndex :SV_GroupIndex)
Function NewPassiveRegenEffect(UObject *, FGameplayAttribute, float, float, FName)
Function NewPassiveRegenEffect(UObject *, FGameplayAttribute, float, float, FName)
Template Function ReadDataTable
Template Function RemoveFlag
Function ResolveAnimationPlayRate
Template Function SetFlag
Function ShowHeightMapInfo
Function sign
Function StyleSetName
Function TrackCoverage(TArray<FVector2D>&, float64, float64, bool&, FVector2D&)
Function TrackCoverage(TArray<FVector2D>&, float, float, bool&, FVector2D&)
Function WilsonWalk
Variables
Defines
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GameKit
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Gamekit API
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Function DECLARE_DYNAMIC_MULTICAST_DELEGATE(FGKCancelBackswingDelegate)
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Function DECLARE_DYNAMIC_MULTICAST_DELEGATE(FGKCancelBackswingDelegate)
Defined in
File GKGameplayAbility.h
Function Documentation
DECLARE_DYNAMIC_MULTICAST_DELEGATE
(
FGKCancelBackswingDelegate
)