Program Listing for File GKCastPointAnimNotify.cpp
↰ Return to documentation for file (Source/Gamekit/Abilities/GKCastPointAnimNotify.cpp)
// BSD 3-Clause License Copyright (c) 2022, Pierre Delaunay All rights reserved.
#include "Gamekit/Abilities/GKCastPointAnimNotify.h"
// Gamekit
#include "Gamekit/Abilities/GKAbilitySystemGlobals.h"
// Unreal Engine
#include "AbilitySystemBlueprintLibrary.h"
#include "NativeGameplayTags.h"
void UGKCastPointAnimNotify::Notify(class USkeletalMeshComponent *MeshComp, class UAnimSequenceBase *Animation, const FAnimNotifyEventReference& EventReference)
{
UAnimNotify::Notify(MeshComp, Animation, EventReference);
// Send Game play event
AActor *Owner = MeshComp->GetOwner();
// this prevent the editor from printing scary error message
// when the animation is played in the editor
// ASC is not populated in the animation editor
if (::IsValid(Owner) && UAbilitySystemBlueprintLibrary::GetAbilitySystemComponent(Owner)) {
// How can I populate the TargetData here
UAbilitySystemBlueprintLibrary::SendGameplayEventToActor(Owner, CastPointEventTag, FGameplayEventData());
}
}
FGameplayTag UGKCastPointAnimNotify::GetCastPointEventTag() {
return AnimationCastPoint;
}