Class AGKPrivatePlayerState

Inheritance Relationships

Base Type

  • public AInfo

Class Documentation

class AGKPrivatePlayerState : public AInfo

Private state that only replicated to player that are friendly to the player controller owning the player state

Public Functions

AGKPrivatePlayerState()
bool IsNetRelevantFor(const AActor *RealViewer, const AActor *ViewTarget, const FVector &SrcLocation) const
FGenericTeamId GetGenericTeamId() const
void GetLifetimeReplicatedProps(TArray<FLifetimeProperty> &OutLifetimeProps) const
void Tick(float Delat) override
void OnRep_Version()

Public Members

int Version