Class AGKPrivatePlayerState
Defined in File GKPrivatePlayerState.h
Inheritance Relationships
Base Type
public AInfo
Class Documentation
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class AGKPrivatePlayerState : public AInfo
Private state that only replicated to player that are friendly to the player controller owning the player state
Public Functions
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AGKPrivatePlayerState()
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bool IsNetRelevantFor(const AActor *RealViewer, const AActor *ViewTarget, const FVector &SrcLocation) const
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FGenericTeamId GetGenericTeamId() const
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void GetLifetimeReplicatedProps(TArray<FLifetimeProperty> &OutLifetimeProps) const
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void Tick(float Delat) override
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void OnRep_Version()
Public Members
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int Version
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AGKPrivatePlayerState()