Struct FGKGameplayEffectContainerSpec
Defined in File GKAbilityTypes.h
Struct Documentation
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struct FGKGameplayEffectContainerSpec
A “processed” version of GameplayEffectContainer that can be passed around and eventually applied
Public Functions
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inline FGKGameplayEffectContainerSpec()
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bool HasValidEffects() const
Returns true if this has any valid effect specs
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bool HasValidTargets() const
Returns true if this has any valid targets
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void AddTargets(const TArray<FHitResult> &HitResults, const TArray<AActor*> &TargetActors)
Adds new targets to target data
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inline FGKGameplayEffectContainerSpec()